POV-Ray : Newsgroups : povray.binaries.animations : Re: Fluid-like simulation (MPEG1) : Re: Fluid-like simulation (MPEG1) Server Time
2 Nov 2024 15:24:32 EDT (-0400)
  Re: Fluid-like simulation (MPEG1)  
From: Mahalis
Date: 16 Nov 2001 16:37:15
Message: <3bf5870b$1@news.povray.org>
Very nice for a first try, but it looks like the particles aren't losing an
energy with each bounce.

--

//Mahalis
camera{location<0,0.25,-2> look_at 0.5*y} #declare T=texture{pigment{crackle
scale 0.5 rotate 90 turbulence 0.75 color_map{[0 rgb 1][0.05 rgb 1][0.1
rgb<1,0.25,1>][0.25 rgbf 1][1 rgbf 1]}} finish{ambient 1}} #declare
c=difference{torus{0.5,0.1 rotate -90*x}box{<0.7,0,0.2>,<-0.7,-0.7,-0.2>}}
merge{object{c translate<0.5,0.5,0>} object{c translate<-0.5,0.5,0>}
cylinder{<1,0.5,0>,<1,0,0>,0.1} cylinder{<-1,0.5,0>,<-1,0,0>,0.1}
cylinder{0.5*y,0,0.1} texture{T}}
--



news:3bf5514e@news.povray.org...
> This is the first time I post an animation here. I was amazed by some of
> your liquid animations and decided to try to make my own.
>
> First I tried to drop the "liquid" from above the surface, but I
encountered
> many problems, and decided to try first with the liquid already touching
the
> surface. Then I gave the particles an initial angular velocity, I think it
> looks better.
>
> I think it still needs more blobs...
>
> Any commentaries are appreciated.
>
> Fernando Gonzalez del Cueto.
> Mexico City.
>
> ps. The surface is sometimes known as the mexican hat function :)  f(x) =
> cos(x^2 + y^2)
>
>
>


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